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sc94597 said:
Chrkeller said:

Closer, yes.  CP Overdrive, nah, that would stun me.

I mean we'll have like four more years of innovations like this by the time there are exclusive 10th Gen titles. While these innovations are being led by Nvidia, AMD and Intel are quickly following their heels.  

https://research.nvidia.com/labs/rtr/publication/lin2026restirptenhanced/

https://www.pcmag.com/news/nvidia-just-made-path-tracing-better-and-easier-to-run

I think the average solution will be excessive of Cyberpunk 2077 RT Overdrive, which will be a 7 year old implementation by then. 

We're in a software/hardware scaling loop reminiscient of the improvements made with 3D rasterization in the 5th -> 6th -> 7th Gen. It is just the technologies that are scaling are different. 

The 10th Gen will be to raytracing  and neural rendering what the 6th Gen was to 3D rasterization. Largely a generation where technologies that were introduced in the prior generation come into their own. 

A good analogy is that in the 5th Generation many games used 3D character models and pre-rendered backdrops. By the 6th Generation most games had full 3D environments, even if some still did have hybrid setups. Likewise, most 10th-Gen only games will be very RT heavy. Maybe there will be some minimal baking or shortcuts here and there, but it will be the opposite of this generation where RT is mostly selectively applied.

That's why I believe Nintendo is going to win next gen too. Ray tracing is not a great selling point for next gen, but intelligent software is. Nintendo is the company that can release the gaming tablet with native intelligent software support. Visual fidelity is not gonna sell more consoles, but more realistic worlds and smarter game mechanics for sure will. And in the age of AI having something like an art generator like on Wii U, but drawing an image of Link with just a voice command is a killer feature.