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firebush03 said:

 

And since when did a fixed $20USD annual subscription indicate that Furukawa must be interested in subscription-based services for generating revenue?

Since the moment Nintendo started to offering "premium" versions and increased the original price of Switch online. What was supposed to be a low cost service to cover servers and infrastructure turned to be another money revenue, going as far as limiting release of digital ports (with Pokemon being so far the only exception) as an incentive to lock users inside a fixed subscription 

Let's just be intellectually honest for once: If the point of Nintendo online was not to generate revenue then it would be free

The rant abou Wii U being focused on power is a misconception. It wasn't. It was indeed relatively underpowered and above average price tag relative to its power due to the controller. The graphics of Wii U had a big leap mostly because at this point Nintendo needed to learn how to develop HD games, but the focus even on Wii U games were not graphics either 

In fact I fail to understand what's different on Nintendo 2026 compared to 2012 in terms of software development. It's the same Nintendo in my eyes. The changes has been primarily in sales and marketing, not software development 

Needless to say, Furakawa knows jack shit about gaming development and focus mostly on finance, accounting, marketing and branding