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curl-6 said:
EricHiggin said:

"We would like to think about various simulations, including changing business models to come up with the best solution and strategy,"

Based on this recent SNY quote, I think MLID may still be mostly correct as to the hardware devices launching (minus PS6 Pro). Either holiday 2027 as planned, if not a short delay to holiday 2028 perhaps.

Unless the RAM and SSD issue resolves by early 2027, which many including SNY don't seem to think it will, I think this is what we will get for launch.

PS6 $399-$499 (same internal hardware as the handheld)

PS6 Handheld (hybrid) $499-$599 (overall on par with PS5)

SNY and former SNY employees have been saying for a while now that things need to change and they need to take a different approach, especially when it comes to simply pushing for far higher TF performance. I think SNY may very well keep supporting PS5 and PS5 Pro for the entirety of next gen under PS6. For those who have a PS5 and don't see the need to 'upgrade' to PS6 or the handheld, simply for it's new tech and features, they can keep playing on their PS5 (Pro). 

Personally, I wonder if it might make sense to have a short 5 year gen for PS6 in this case with no more mid gen upgrades. Do cross gen until about 2032, then move on to PS7.

Plan to make all consoles a 5 year gen, but do cross gen, all gen long. So PS5 lasts the entirety of PS6 (2032). PS6 lasts the entirety of PS7 (2037). Always keep hardware a reasonably low price like the PS4 or PS5 launch in this case.

The problem with having gens that short is that nowadays AAA devs are taking longer than that just to make a single game, so if a game started development now, it might not even come out until the PS7 arrives in this timeline you suggest.

Gens have been getting longer and longer, reverting to a 5 year gen like this sounds like it would cause more problems than it solves, you'd have less time to recoup the costs of R&D and it would complicate game development.

This isn't PS1 customized to PS2 customized to PS3 heavily customized super advanced hardware anymore. It's PS4 semi-custom to PS5 semi-custom to PS6 semi-custom hardware, all x86 based, with 99% BC, and from the same company, AMD.

Going from one gen to another now is a piece of cake in comparison to the past, which was part of the reason as to why Cerny went this route.

As to software, devs simply have to know an approx launch date so they can create for the hardware. So PS5 and PS6, or PS6 and PS7, for example.

Cross gen now lasts about 5 years anyway, and mid gen hardware has gone from 3 years to 4 years, so why not just have a new gen every 5 years? How is that so much different than making a game for both PS5 and PS5 Pro right now?



PS1   - ! - We must build a console that can alert our enemies.

PS2  - @- We must build a console that offers online living room gaming.

PS3   - #- We must build a console that’s powerful, social, costs and does everything.

PS4   - $- We must build a console that’s affordable, charges for services, and pumps out exclusives.

PRO  -%-We must build a console that's VR ready, checkerboard upscales, and sells but a fraction of the money printer.

PS5   - ^ -We must build a console that’s a generational cross product, with RT lighting, and price hiking.

PRO  -&- We must build a console that Super Res upscales and continues the cost increases.