twintail said:
No doubt it, the loss of MM would be unfortunate. But, outside of 2 LBP games, I don't think they've shown either the ability to crank out popular games or even games on a consistent basis. They need to go back to LBP imho, but that ship may have already passed after Sackboy's Adventure. All the best to them, bit if they aren't doing a new LBP, I hope they're doing a train simulator using Tren as a base. |
I think this is based off their ambitions though, I wouldn't doubt they can deliver a game in short time when they did already. They only stopped because Dreams is an insane technical achievement. I presume their next game leans in a similar direction. That can be reigned in and again publishers can and should direct developers under their management.
Tearaway- Produced in good time. Good game which made novel use of PS Vita features but needed more traditional gameplay focus. Was a little too whimsical, overly simple. A balance between artistic/expression and fun is very attainable if they continue making platfomer-esque games and set it as a focus in the same way Nintendo/Team Asobi does.
Dreams- Crazy ambitious but all that ambition goes to waste if there isn't a brandable core game, characters, hub/world for people to connect with and within. See Fortnight, Animal Crossing, Roblox, LBP, Tomadochi etc.
I think the ambitious game creator type genre is too risky at this point and they should lean into smaller adventure platformers/social games with novel mechanics and creations as a component but not the soul of the game. I'm sure the team would rather do that then be shut down.







