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Alex_The_Hedgehog said:
BraLoD said:

I mean, what do you think PSSR is?

In the article is says it's not aiming to replace human models (so no generative AI for models) but to improve tools and get results faster, and that is where AI should be used.

The thing is, how intrusive are they willing to get, and how much devs would be forced to adapt to it? That can indeed be concerning.

He mentioned Horizon Zero Dawn Remastered as an example and I've never read anything bad about AI from any players or devs, so at least until now, I don't see a problem, actually the PSSR update has been exceptionally praised, as is the Sophy AI on GT7.

AI is not always a problem, how intrusive it can get is.

I have nothing against the use of AI in gaming, but it's kinda sad that we have to rely on that to get acceptable performance in many titles.

It feels like many companies are not even trying to optmize their games anymore.

What games do you mean?

At least on consoles, were used to have most games at 30 fps and since PS4 Pro and specially with the 9th gen, we now get most games with a 60 fps option, which I usually choose, and at least the games I've been playing on my PS5 run and look great, it has been easily the best generation experience wise because of the bump on FPS while the games still look incredible, plus the extremely quick loading times, (also even the controller feedback specially from the Dualsense but that's not related to performance), so at least when asking to me, I really can't complain about games performance right now.

I think next gen we will not have a big brute performance boost (rasterization) and we'll really be using DLSS/PSSR to improve the internal render resolution of games, but it's either that or we have $2000 consoles that will sell to basically nobody and we then go through another gaming crash. We may see more lazy games or specially lazy ports, that's probably true just based on the amount of games needing to rely on it, but at least right now, I haven't personally been affected by it.