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A games "feedback" could be a lot. I like for example a camera shake in the direction of your hit or your parry. The rumble in the psvr2 headband is certainly an inspired choice. On some games I wish they would turn down all the crazy effects like lights and particles, because I cannot see through any of it what is actually going on. The dualsense has speakers (don't know about other controllers but probably not the only one) that are sometimes creatively used. I loved it in Astro Bot, for example just the ice skating noises coming from it. In other instances, like having a "guy in the chair" giving you mission updates and status reports and briefings all through those speakers is a bit much for me. But that is perhaps no longer "direct" feedback. The last thing from the top of my head: when you hit an enemy and it counts as a legitimate hit, but your movements are not slowing down and the enemy seems uneffected other than a decreasing hp count, as if the player character is slicing throug a ghost - these sorts of floaty games are tragic.