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curl-6 said:
Chrkeller said:

Sure, but those are outliers.  We shouldn't use outliers as a baseline for expectations.  Sega, NEC, SNK, Phillips, Apple/Bandai, Commodore, Panasonic, Mattel, Magnavox, Google (streaming) Steambox, etc first consoles were not that successful.  

Xbox established a brand, GC made people question if Nintendo should go third party (which was stupid IMO, but did exist).  Consoles went on to have HDDs are standard and online become a thing.  And PC ports become normal (when they were not previously).  The xbox had an impact, the GC didn't (from a hardware perspective).  Nobody uses z-buttons, c-sticks or mini disks.  

Edit

Apple has been trying to break into gaming as well, so far very limited success.  The OG xbox breaking into gaming is by default a success.

Funnily enough, the Master System, Sega's first global console, secured a bigger marketshare than the OG Xbox, the market itself was just much smaller then.

Xbox definitely had a big influence on gaming, arguably more so than even the PS2 despite selling a 6th as much. I guess I see success in more commercial terms, like did it achieve its goals; MS's aim wasn't just to establish a presence, they wanted to establish a big presence and sell 50m consoles.

IIRC, original goal of XBOX at the time was to prevent Sony from making their devices dominating living room, since MS considered PS2 as threat to their business of personal computing. In that regard, XBOX was a success for MS.