Chrkeller said:
Sure, but those are outliers. We shouldn't use outliers as a baseline for expectations. Sega, NEC, SNK, Phillips, Apple/Bandai, Commodore, Panasonic, Mattel, Magnavox, Google (streaming) Steambox, etc first consoles were not that successful. Xbox established a brand, GC made people question if Nintendo should go third party (which was stupid IMO, but did exist). Consoles went on to have HDDs are standard and online become a thing. And PC ports become normal (when they were not previously). The xbox had an impact, the GC didn't (from a hardware perspective). Nobody uses z-buttons, c-sticks or mini disks. Edit Apple has been trying to break into gaming as well, so far very limited success. The OG xbox breaking into gaming is by default a success. |
Funnily enough, the Master System, Sega's first global console, secured a bigger marketshare than the OG Xbox, the market itself was just much smaller then.
Xbox definitely had a big influence on gaming, arguably more so than even the PS2 despite selling a 6th as much. I guess I see success in more commercial terms, like did it achieve its sales goals; MS's aim wasn't just to establish a small presence in the living room, they wanted to establish a big presence and sell 50m consoles, and they didn't manage to achieve that.
Last edited by curl-6 - on 06 May 2026







