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Jizz_Beard_thePirate said:
JEMC said:

The fact that it's a f*cking LEGO game adds salt to the injury. It's disgusting and I hope the game flops hard.

Nvidia may not have invented upscaling, but they were the ones that made ir popular, getting the blame. Just like Oblivion gets the blame for bringing DLCs to the market with that Horse Armor set, when it was a Total War game the first one to come up with the DLC concept.

But what Nvidia did create is the frame gen stuff that allows TellTale to sell a 15fps game as a 30fps one. So it's not like they're completely innocent here.

Nvidia created the tech yes but did they go and make TellTale optimize the game like garbage? Of course not. So blaming Nvidia because a developer is miss-using the technology is silly at best. That's like saying, I am going to blame Sony because Ubisoft made Tetris perform like garbage on the PS4:

Nvidia recommends to use frame gen when the game already does 40 or 60fps (it's in the HU video but I'm not going to watch it again for this), sp, why doesn't Nvidia lock the option down in such a way that it can only be enabled if the game already meets those minimim requirements that they establish?

Sure, it's Telltale's fault for using it "wrong", but if the option is there, they, as well as others, will use and abuse it. That's how things sadly work.

In the end, this is a "blame the gun or the gunner" situation, and the gunner is always the one to blame. But Nvidia is the one giving the guns without limiting what can be done with them.



Please excuse my bad English.

Former gaming PC: i5-4670k@stock (for now), 16Gb RAM 1600 MHz and a GTX 1070

Current gaming PC: R5-7600, 32GB RAM 6000MT/s (CL30) and a RX 9060XT 16GB

Steam / Live / NNID : jonxiquet    Add me if you want, but I'm a single player gamer.