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JEMC said:

The fact that it's a f*cking LEGO game adds salt to the injury. It's disgusting and I hope the game flops hard.

Jizz_Beard_thePirate said:

Blaming Nvidia for upscaling is always going to be silly when the industry was going towards upscaling well before DLSS came to be. Sony's entire stick with the PS4 Pro was checkerboard rendering which was a form of upscaling. Unreal Engine 5's entire premise was being built around upscaling with TAA Upscaling being shipped with the engine. And the list goes on. Upscaling was going to be a thing with this generation regardless of DLSS or not because of the way that UE5 was being built.

What Nvidia did is build an upscaling tech far beyond what anyone else could do and it took the industry 5+ years to catch up and build upscaling tech similar to how good Nvidia's technology has been. Same with Frame Gen when you look at Radeons version that still hasn't fixed the frame pacing issues 2+ years after release. There will always be unoptimized games regardless of the kinds of tech that's available.

Nvidia may not have invented upscaling, but they were the ones that made ir popular, getting the blame. Just like Oblivion gets the blame for bringing DLCs to the market with that Horse Armor set, when it was a Total War game the first one to come up with the DLC concept.

But what Nvidia did create is the frame gen stuff that allows TellTale to sell a 15fps game as a 30fps one. So it's not like they're completely innocent here.

Nvidia created the tech yes but did they go and make TellTale optimize the game like garbage? Of course not. So blaming Nvidia because a developer is miss-using the technology is silly at best. That's like saying, I am going to blame Sony because Ubisoft made Tetris perform like garbage on the PS4:



                  

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