Blaming Nvidia for upscaling is always going to be silly when the industry was going towards upscaling well before DLSS came to be. Sony's entire stick with the PS4 Pro was checkerboard rendering which was a form of upscaling. Unreal Engine 5's entire premise was being built around upscaling with TAA Upscaling being shipped with the engine. And the list goes on. Upscaling was going to be a thing with this generation regardless of DLSS or not because of the way that UE5 was being built.
What Nvidia did is build an upscaling tech far beyond what anyone else could do and it took the industry 5+ years to catch up and build upscaling tech similar to how good Nvidia's technology has been. Same with Frame Gen when you look at Radeons version that still hasn't fixed the frame pacing issues 2+ years after release. There will always be unoptimized games regardless of the kinds of tech that's available.
Last edited by Jizz_Beard_thePirate - on 04 May 2026
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