| HoloDust said: And here we are - first game that has in its minimum requirements frame-gen to achieve...wait for it...30fps Hardware Unboxed goes on to (politely) rip a new one to both TT and nVidia... |
The fact that it's a f*cking LEGO game adds salt to the injury. It's disgusting and I hope the game flops hard.
| Jizz_Beard_thePirate said: Blaming Nvidia for upscaling is always going to be silly when the industry was going towards upscaling well before DLSS came to be. Sony's entire stick with the PS4 Pro was checkerboard rendering which was a form of upscaling. Unreal Engine 5's entire premise was being built around upscaling with TAA Upscaling being shipped with the engine. And the list goes on. Upscaling was going to be a thing with this generation regardless of DLSS or not because of the way that UE5 was being built. What Nvidia did is build an upscaling tech far beyond what anyone else could do and it took the industry 5+ years to catch up and build upscaling tech similar to how good Nvidia's technology has been. Same with Frame Gen when you look at Radeons version that still hasn't fixed the frame pacing issues 2+ years after release. There will always be unoptimized games regardless of the kinds of tech that's available. |
Nvidia may not have invented upscaling, but they were the ones that made ir popular, getting the blame. Just like Oblivion gets the blame for bringing DLCs to the market with that Horse Armor set, when it was a Total War game the first one to come up with the DLC concept.
But what Nvidia did create is the frame gen stuff that allows TellTale to sell a 15fps game as a 30fps one. So it's not like they're completely innocent here.
Please excuse my bad English.
Former gaming PC: i5-4670k@stock (for now), 16Gb RAM 1600 MHz and a GTX 1070
Current gaming PC: R5-7600, 32GB RAM 6000MT/s (CL30) and a RX 9060XT 16GB
Steam / Live / NNID : jonxiquet Add me if you want, but I'm a single player gamer.







