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Kyuu said:

This seems like a bad port compared to Capcom's and Ubisoft's stuff.

The cutbacks are signifciant, popins were already distracting on PS5 and they're much worse here. Many objects and textures are removed. Image quality at 30 fps + DLSS is barely comparable to 60 fps mode on PS5 (which had an awful image quality due to garbage upscaling, but I didn't mind it coz I played it on a 1080p display and am not too sensitive to low resolutions).

30fps mode on PS5 was downright unplayable for me. It's the worst 30fps game I experienced since the PS360 generation, a lot worse than TotK's 30fps. Perhaps a better motion blur implementation could mitigate the terrible choppiness. For such an action packed reaction sensitive game, I wonder how bad the sub 30 fps segments are.

I wouldn't compare it to the Capcom stuff because Rebirth is essentially open world. Compared to Ubi's stuff I think a lot of it just reflects the fact that the base PS5 game was never that technically sound anyway and based off UE4... but still this port was probably a wee bit rushed too. Telltale sign is the crowd shots which drop the fps into the mid 20s, there's simply no reason for those crowds to be that dense on Switch 2 (not like those characters play meaningful roles). I think a fully optimised port would have reduced those things further.

I played it originally on quallity mode on PS5. Normally totally fine with 30fps but I agree its definitely one of the worser modern examples of it. The camera needed some camera motion blur and potentially there is actual an issue with the camera/it's programming which was making the 30 feel even more stuttery then it should do... But the game as a whole had tones of bad textures, low polymodels, poorly lit interiors etc. When it's gorgeous it's a 9/10, when it's ugly it looks like a mid-gen PS4 release. 

I still haven't tried it for myself but based on the PS5 output this S2 looks like a pretty sound outcome at a glance.