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BraLoD said:
JuliusHackebeil said:

I'll never miss a chance to complain about The Last of Us 2. Horrible story, treating its audience like children, cheap unearned moral victories, the trans child stuff, questionable character motivation, the utterly unimaginative gameplay scenarios compared to part one,... Way too bold in some areas, way too timid in others. It does not work as a stand alone game. It only works (a little bit) because of part one. I truly hate most things about it. And I think it left a sour taste in many fans mouths, to the point where Naughty Dog really has to earn a lot of trust back with Intergalactic. The critics did not reflect that whatsoever. Most all reviews coming from actual publications raved about how daring and awesome it is. Strong disconnect between the fans and the critics.

I don't think I've disagreed with a post more in quite some time.

The game is a masterpiece even bigger than the original.

There is nothing on 2 better than Joel and Ellie's relantionship in 1, but there is nothing else better on 1 than on 2.

I would love to know which are those utterly unimaginative gameplay scenarios compared to 1. Both games are really great on that. 2 is even better than 1 tho. There is nothing in 1 like the Rat King fight or the whole seraphites island battle, the first encounter with them and you realizing they are actually communinacting by whistling is also something only 2 have. TLoU2 also have vastly better gameplay so every encounter can turn in something really cool and changing midway depending on how you approach it.

Are you sure you played TLoU2?

Perhaps I am just biased because I hate the story so much, but the Rat King fight did not impress me. Neither did the island battle. Sure, the setting was different, but you did not really do anything differently. Sneaking around, riding on a horse, shooting people, same old as far as I can remember. And the seraphites whisteling with each other was in the first gameplay reveal, so no surprise for me and not really something that would change my gameplay anyways. And I cannot really speak on a lot else of part 2s gameplay, since little left an impression. There was an awesome rope, but used as sparingly as possible.

But part 1? The sniper comes to mind where you had to stay under cover and inch closer. Part 2 had that aswell, but same old. In part 1 though, after you succeed stopping the sniper, you can become the sniper to help your friends. Or you hang upside down and have to fend of infected running towards you and Ellie. You have to navigate Bills booby traps while fighting the infected. You have to push the car to start it in a very high tension moment. Your escape while pierced by a metal rod, moving slow and losing conciousness, and then the section while still very hurt and weak, trying to get to Ellie. Ellie giving you sniper cover while you pick the hunters off one by one. Ellie herself played very differently and her scenarios where also different to account for that. Avoiding the patrol in the beginning at night. Fleeing from the panzer/car. Breaking out of a zone with Henry and his brother. Defending the dam against a raid. ... I think I could go on. These are wildly different locations, objectives and even some different interactions. Again, perhaps my hate towards part 2 clouds my judgement on its gameplay (that is admittedly refined and all around better than part 1 in its moment to moment interactions and choices), but I found the scenarios lacking in variety, especially gameplay variety (even for short bursts to mix things up, like in examples above).

Ultimately though, its gameplay scenario variety was not what broke part 2 for me. I could have stomached this step back if everything else was not so ass. It's always fun though to see people like it so much, even more than part 1! Certainly one of the most devicive games ever made. And the reviews don't reflect that at all. I hope I can get behind part 3 (should that ever see the light of day), but I doubt it.