superjas said:
The cold fact is that Sony needs successful live service to survive despite the purists saying they should ditch it for single player games which are becoming further and further apart in releases - without successful recurring revenue from their own studio's they will decline For marathon Steam is now under 30k peak this week, heading out of the top 100 for unique players and is out of the top 50 for sales after 1 month - as mentioned above its not even charting on PS or xbox or features in their top 50 games played - I see this disappearing within the next 12 months. We will find out next month as Sony's first quarter results will be out I am expecting a second successive quarter of declining revenues This is based on continual declining hardware revenue and the fact that they are shutting studios and pushing up pricing (despite telling us in the last results they had enough RAM to avoid price rises) The decision to stop PC ports is short sighted (if true, I still expect Ghosts to arrive within this year) as Nintendo is now starting to eat into their third party sales and its looks like Xbox will start competing again by pulling back on ports However this is just what I see, lets see what the financial report says next month
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Profits = Survival.
Playstation is very profitable and that isn't going to change any time soon and they haven't been dependant on live services to get here. Ironically these bigger gaps in profitable single player releases is mostly driven by their live service push. We would already have new Naughty Dog, Bend studios and Bluepoint (RIP) games out if it wasn't for live service attempts and failures. There are many more studios outside of this which that applies to as well
Live service push is a gold rush situation not a matter of survival
Last edited by Otter - 3 days ago