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I said this about a year ago, but I’d be totally fine with AI being used to let us respond to NPCs however we want, and the NPC would dynamically generate a response back to us.

In a lot of RPGs, especially ones where your character is meant to be a self-insert, you’re usually given multiple dialogue options when talking to NPCs, but too many times those choices all feel basically the same. No matter what you pick, the response you get back from the NPC is usually more or less identical.

AI could actually make those interactions feel more dynamic and personal, instead of just giving the illusion of choice.