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BraLoD said:
Alex_The_Hedgehog said:

Any Donkey kong game that came after DK64. I finished Returns, but didn't enjoyed it. I tried Tropical Freeze, but gave up after World 3. Haven't tried Pauline Bananza yet, but based on what I saw it's not even a proper Donkey Kong game. And those Bongo games aren't my thing. It's crazy, because I really love DK's gang.

Any Souls Like with a few exceptions, like ENDER LILIES and Stranger of Paradise: Final Fantasy Origin. Oh, and CODE; VEIN was good too. But yeah, I just can't play any Dark Souls or Elden Rings kind of game. I hear a lot of people praising, but I swear I tried it.

Danganronpa is another example, the game has some cool mechanics for a Visual Novel, but the plot is at the top of the worst things I ever saw. Basically they kill all the best characters, let the trash ones survive, and at the end they're like: "Yay, we won!"

Bananza is quite different from Returns or Tropical Freeze as it's not really about platforming.

It's a pretty good game, but I think it has far too many bananas for its own good, it's supposed to be a collectathon game with a sandbox element to do what you want with the destruction mechanic, and it is fun on what, but when you break stuff and there are bananas literally everywhere it really defeats the purpose of it, it starts feeling like you should just break stuff mindslessly and eventually find most of the "hidden" things doing it. Sometimes it's fun to turn off and just break some stuff. Not all the time tho.

I dunno if you would consider it a spoiler, but you may stop reading if you do, otherwise, it has a sonar mechanic where you slap the ground and a wave detects stuff like bananas so you can find stuff more easily, it's one of the skills you have and you can upgrade it, but after a while you just stop using it too much and grab a harder chunk of material and break stuff instead, as you'll get rewarded by reaching milestones on breaking any kind of terrain.

From the literal hundreds of bananas in the game only a small handful fell like you worked for it or figured out how to get them, when in games like Banjo Kazooie you always feels like you are setting goals and/or working out stuff, so you always feel rewarded, on Bananza you really just feel like you are collecting them to upgrade skills and because they simply exist.

Again, the game is good, there is a lot of fun to be had but it really feels just... inflated. I do easily recommend it tho. Even as I think Tropical Freeze is a better game and you didn't like it, they are nothing alike.

See? This one of the downgrades in the series. Lots of collectibles, and no satisfying rewards. Ok, in DKC1 you also complete the bonus rooms just because they exist. But in both DKC2 and DKC3 there were reasons for collecting itens.

In DKC2 you need the Bonus Coins to unlock secret levels, the true final battle and the secret ending.

Heck, in DKC3 you must figure out how to get to the Secret World, you need the Bonus Coins to unlock the paths, and with the DK Coins, you can get a freakin' helicopter to soar through the map AND the final mission to get the true ending. This is one of my favorite childhood memories related to games.

I understand people who love the recent DK games, but man, you can't say they're upgrades over the original SNES titles. Also, give me the possibilty to play as the other Kongs. And bring the Kremlings back.