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An actual, honest-to-God remake/reimagining along the lines of FFVII Remake.

Something that is more cinematic and grand in scope. Basically like if Lord of the Rings were a video game.

Gameplay wise: Try to find a happy balance between the classic, 3D, OoT formula and the modern, open world, BotW formula. They kind of HAVE to if they want to remake Ocarina of Time to fit more with modern conventions while also retaining the core foundation of the game that makes it as beloved and iconic as it is. That’s where it gets tricky. Because in Breath of the Wild and Tears of the Kingdom, you can pretty much do whatever you want. Yeah, you have an objective and an endgame, but how you get there and what you do in between is entirely up to you.

That’s not the kind of game Ocarina of Time is. Ocarina of Time very straight-forward and narrative driven. Point A to Point B. Doesn’t really encourage much exploration. That was a glaring flaw with Breath of the Wild and Tears of the Kingdom where, depending on your progress and how you proceeded, the narrative was ALL OVER THE PLACE. This was especially bad in Tears of the Kingdom where it wanted to be more narrative and character driven, while also taking the exploration, customization, and nonlinearity of Breath of the Wild and multiply by 10. It tried to have its cake and eat it too… And it was terrible! Example: When you’re talking to Impa or Paya or one of the NPCs about Zelda “Oh where could she be? I hope she’s ok?” Or that stupid imposter side quest where everyone is like “Is that really her?!” And I’m like… “Guys, she’s UP THERE!!! You see that white dragon with the gold fur flying over Hyrule Field?!? THAT’S HER!!!” And it just fell flat on its face.

So I don’t know how they’re going to do manage it where they find that balance between Breath of the Wild’s exploration and Ocarina of Time’s narration. Maybe they don’t even bother and they just double down on Ocarina of Time’s formula where it’s extremely cinematic filled to the brim with added and fleshed out story elements, character moments, and refined combat and and dungeon design. Oh yeah, and the graphics are absolutely beautiful. Basically Twilight Princess on steroids.
That’s probably the route they’ll go and it’ll fall closer in line with what they appear to be doing with the Zelda movie - Which is make it a high fantasy novel-like adventure - Ala Lord of the Rings and Harry Potter.

One thing is for certain: If this is true, they CANNOT afford to screw this up. Ocarina of Time isn’t just any Zelda game - For a lot of people, it is THE Zelda game. Even with Breath of the Wild and Tears of the Kingdom raising the bar and bringing the series to new heights and levels of popularity and appeal for newer audiences. For the good chunk of the older audience, especially that late 90s-early 00s crowd, Ocarina of Time remains the first thing that comes to mind when they hear “Zelda.”

So either they go all in with making this a full reimagining/remake or they don’t do it at all. And if they ARE doing it, they cannot half-ass. They can’t just give it an HD makeover and call it a day - That’s not going to cut it. They gotta try and take that majesty, awe, and wonder that all the kids/teens and young adults felt back in 1998-1999 and perfectly replicate it for kids/teens and young adults who will play it in 2026-2027. THAT’S the important part here.

Last edited by PAOerfulone - 2 days ago