twintail said:
Yeah. The issue with Japan Studio is that their working style favoured the type of game budgets we saw for PS1/ PS2/ PSP and Vita. As long as someone has a working idea, they could just get a team together and start working. But the issue is that game budgets increased, so this style of working doesn't work. Games need more people, cost more and therefore need higher returns. I think 2013 was really the year we started to see the shift from Japan Studio with Puppeteer, but more realistically Knack and the PS4. As much Japan Studio being closed still sucks, I don't think it's surprising. None of their internally big games were commercial successes outside of Astro Bot VR. So it's no wonder they basically did a reboot and kept Asobi and moved the external team to Xdev. Even if they had kept Japan Studio around, I don't think the output you see today would be any different: their main work would've been more or less the same. They would've been connected to Rise of Ronin, Tokon and Death Stranding (which is what Xdev are), and they would've release Astro Bot (which Asobi did). Even Maybe we would have another first party game from then, but there's no way of knowing. |
With direction Japan Studio could give us the AA releases we need so much nowdays to complemet the AAA long dev times.








