firebush03 said:
Regarding the comment comparing NS1'17 v. NS2'25, my theory has always been this: Nintendo knew the earliest adopters of Switch 2 would the consumers who would be there no matter what, and this was going to be a BIG wave of consumers. So... why spoil all the mega-hitters within the first year of launch? Why not simply drop a ton of niche title that directly appeal to these core consumers? E.g. Kirby Air Riders, Metroid Prime, DKBananza, etc. Meanwhile, during the launch year of Switch 1, Nintendo was in a do-or-die position. While the gonna-show-up-no-matter-what consumer was (as the label would imply) going to purchase NS1 no matter what, this was a very small block of consumers. They needed to attract new consumers, and specifically via regaining consumer trust. Following the lackluster Wii U and weaker-than-expected 3DS, Nintendo knew they could hold back no punches— so, they spoiled their whole deck as quickly as possible: 3D Zelda, MarioKart, Splatoon, and 3D Mario, alongside announcements of NS1 recieving a brand new mainline entry in the Metroid Prime, Pokémon, Bayonetta, Yoshi/Kirby, etc., series. It does not get much more aggressive than that. |
That's right yeah. What they did in 2017 worked perfectly for the circumstances and only really worked thanks to the Wii U bombing and their games being gen 7-ish level at the time. Going as hard for a single year would now mean the next couple would be pretty barebones.







