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firebush03 said:
Norion said:

Switch 1 and 2 are returning to normal sales but both are still doing better than usual and the PS5 is almost flat with last year which is nice. Also yeah Pokopia is gonna have some nutty legs. It's gonna kinda carry the first half of this year for Nintendo which I didn't really see coming. This year should be significantly stronger software wise than 2018 assuming there's a big holiday title so while 2017 definitely beats 2025 the Switch 2 is looking like it'll have a more balanced first couple years which is better.

Regarding the comment comparing NS1'17 v. NS2'25, my theory has always been this: Nintendo knew the earliest adopters of Switch 2 would the consumers who would be there no matter what, and this was going to be a BIG wave of consumers. So... why spoil all the mega-hitters within the first year of launch? Why not simply drop a ton of niche title that directly appeal to these core consumers? E.g. Kirby Air Riders, Metroid Prime, DKBananza, etc.

Meanwhile, during the launch year of Switch 1, Nintendo was in a do-or-die position. While the gonna-show-up-no-matter-what consumer was (as the label would imply) going to purchase NS1 no matter what, this was a very small block of consumers. They needed to attract new consumers, and specifically via regaining consumer trust. Following the lackluster Wii U and weaker-than-expected 3DS, Nintendo knew they could hold back no punches— so, they spoiled their whole deck as quickly as possible: 3D Zelda, MarioKart, Splatoon, and 3D Mario, alongside announcements of NS1 recieving a brand new mainline entry in the Metroid Prime, Pokémon, Bayonetta, Yoshi/Kirby, etc., series. It does not get much more aggressive than that.

That's right yeah. What they did in 2017 worked perfectly for the circumstances and only really worked thanks to the Wii U bombing and their games being gen 7-ish level at the time. Going as hard for a single year would now mean the next couple would be pretty barebones.