Dante9 said:
Look, I don't even know what framerate I'm running in games, your holy numbers don't mean anything to me. And I don't play FPS games, so it matters even less. Sure, there have been games sometimes that actually felt a little stiff to operate, I guess that meant the framerate was bad. I haven't really experienced that kind of slowness since the PS3, so it's not an issue for me and I bet it's not an issue for most console gamers. It seems to be true that people perceive this kind of thing differently, some are more sensitive to framerate than others. We might be in the opposite ends of the spectrum. Or I would have to have both versions running in front of me at the same time to see the difference. Every platform is so good nowadays. You watch Digital Foundry comparison videos and it mostly feels like geeks nitpicking over random pixels. Can we just say that PC gamers are happy, console gamers are happy, everybody is happy and leave it at that? Maybe I missed what the original spat was about here, sorry if that's the case. |
The original argument was fps don't matter, which isn't true. There is a reason Mario Kart World is 60 fps. There is a reason DK Bananza is 60 fps. There is a reason BotW and ToTK were upgraded to 60 fps.
The only point I was trying to cascade is framerate isn't just "oh it looks better," but it legitimately reduces latency. Controls are faster, more responsive, more accurate. There is a reason Mario has always been 60 fps. There is a reason why Metroid has always been 60 fps, there is also good reason why Prime 4 supports 120 fps.
Past 60 fps, fair enough, different sensitivities for different people. However, 30 fps to 60 fps is a sizeable jump, especially for first person games, action games, racing games, fighting games. There is a reason fighting games are always 60 fps, quicker response time.
I did get snarky, out of annoyance, which isn't an excuse. So yes, fair point, everyone is happy in their own way. I just wish people would talk about tech accurately. Nobody seems to discuss controls when it comes to fps.
edit
YouTube caps at 60 fps, so you will never see the benefits of 120 fps via YouTube.







