DekutheEvilClown said:
The user counts are similar to other premium live service games with moderate player counts. Similar to things like Sea of thieves(peak steam user count 66.9k, ~12m units sold on steam alone) or Ready or not(55k peak, ~10m sold on steam). These games sell a lot over time, by remaining around the top 100 or 200 constantly and peaking at content updates. Marathon will do the same thing and it might never hit 60k players again and can still sell 10m copies. It will be a very financially stable game, but obviously no one is retiring off its success or throwing parties. |
I wonder how can Marathon manage to sell over 10M when it's struggling to reach 2M on launch.
Sea of Thieves did get a second wind after a while if I recall it right, I don't think Marathon is a similar experience, it demands a lot of its players time for grinding apparently, but even so, games being saved by the community down the road are lucky cases, not expected outcomes.








