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sc94597 said:
Cerebralbore101 said:

So after looking into it, so much of this stuff isn't needed for Nintendo 1st party games. Cartoon looking graphics don't need ray tracing at all. I could see benefits from neural textures but it's one thing to tell an AI model to make a photorealistic stone texture on the fly, and asking it to texture anything organic and complex. Yeah take 1000 pics of a glass or stone or wood object to train AI to make a texture for a material in game. That's a good use of AI. Same goes for saving ram space. Or figuring out how to light a jewel in real time. 

But having it do what it does to RE Requeim or Hogwarts characters is horrible. And for Nintendo, their asset library is massive already. Why use AI to make a hyper realistic brick texture when some artist did it good enough for a cartoon artstyle in 2016 and you still have that asset?

"Need" is a really odd word to use for game development. 

Technically video games aren't a "need" at all. They're luxury goods. Developers don't "need" to improve visuals or performance at all. Games could have probably stayed at the 7th Generation level in terms of genre diversity and gameplay mechanisms. 

Having said that, ray tracing definitely can benefit "cartoony" games. There are many beautiful CGI animations that are beautiful because they use ray-tracing, as an example. Accelerating it with an algorithm (that's all "AI", in this context, is) isn't that big of a deal really. 

My point though is that DLSS 5 is not the full extent of neural rendering. Neural rendering is much more than that, and Nintendo is almost certainly going to use it in its development. DLSS 5 might arguably "draw over" assets, but Nvidia (and AMDs, UE5's, Intel's, etc) suite of features don't all do that. Some help accelerate rendering so that more high-quality assets can run on hardware that they couldn't have. 

If ones opposition to "AI" is quality of the output, then that is almost certainly going to improve over time, and probably will be in a good place by SW3's release a decade-ish out from now. 

Nvidia did mention I think that DLSS5 can be applied to games like Minecraft even and have notable visual uplift, so yeah it would certainly help Nintendo even with "cartoony games". 

Even if they only use it in lieu of using real time path tracing, the performance benefit from that alone could be massive. Giving developers a third option between spending tons of time/effort with baked lighting or having to go down the ray traced lighting/path tracing/Lumen avenue that takes up a ton of hardware resources will be a game changer for what the Switch 3 can do because you're taking probably the most GPU intensive task (real time lighting) and moving it off to an AI algorithm using the Tensor cores instead at likely a much lower compute cost. You just need to make sure you have enough CUDA cores to make DLSS5 work. 

By the time the Switch 3 chip is even chosen you're probably talking about DLSS7 or 8 or something too, something that will be well beyond DLSS5. 

Last edited by Soundwave - 6 hours ago