| Cerebralbore101 said: So after looking into it, so much of this stuff isn't needed for Nintendo 1st party games. Cartoon looking graphics don't need ray tracing at all. I could see benefits from neural textures but it's one thing to tell an AI model to make a photorealistic stone texture on the fly, and asking it to texture anything organic and complex. Yeah take 1000 pics of a glass or stone or wood object to train AI to make a texture for a material in game. That's a good use of AI. Same goes for saving ram space. Or figuring out how to light a jewel in real time. But having it do what it does to RE Requeim or Hogwarts characters is horrible. And for Nintendo, their asset library is massive already. Why use AI to make a hyper realistic brick texture when some artist did it good enough for a cartoon artstyle in 2016 and you still have that asset? |
"Need" is a really odd word to use for game development.
Technically video games aren't a "need" at all. They're luxury goods. Developers don't "need" to improve visuals or performance at all. Games could have probably stayed at the 7th Generation level in terms of genre diversity and gameplay mechanisms.
Having said that, ray tracing definitely can benefit "cartoony" games. There are many beautiful CGI animations that are beautiful because they use ray-tracing, as an example. Accelerating it with an algorithm (that's all "AI", in this context, is) isn't that big of a deal really.
My point though is that DLSS 5 is not the full extent of neural rendering. Neural rendering is much more than that, and Nintendo is almost certainly going to use it in its development. DLSS 5 might arguably "draw over" assets, but Nvidia (and AMDs, UE5's, Intel's, etc) suite of features don't all do that. Some help accelerate rendering so that more high-quality assets can run on hardware that they couldn't have.
If ones opposition to "AI" is quality of the output, then that is almost certainly going to improve over time, and probably will be in a good place by SW3's release a decade-ish out from now.







