Soundwave said:
I do wonder if a future version of DLSS5 (I really wish they had given this a unique name) if you'll be able to feed it data on what you want the final result to look like to iron out that problem. Like if the the algorithm could understand that you want Donkey Kong to look like this (which is art from your own artists). Particularly with the fur, then maybe it can understand and zero in on doing that up from a model that actually has a rendering cost of this:
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Even this DK render is well below the Switch 2 capabilities. It's just a case of the team actually building an asset from the ground up for Switch 2 and utilising the right tech/rendering techniques. If Nintendo is not implementing DLSS2 at the moment to free up resources, I don't think there's much use in speculating their use of DLSS5 lol








