By using this site, you agree to our Privacy Policy and our Terms of Use. Close
Mummelmann said:
Soundwave said:

This isn't really "DLSS", they're just using an established name for marketing reasons, this is the beginning of filters and AI generated images taking over the graphics pipeline which I've been saying will happen for a while.

IMO they are going to try to push the business model of forcing people to have to rent GPUs effectively too and pricing people out of physical GPUs. They don't want to sell GPUs to consumers, the margins aren't as attractive as the AI server model, they make more money through the server model than selling Joe Blow 1 GPU that they sit on for 5-7 years. 

This is very likely the outcome; when the intended use of the massive data-centers for AI (inevitably) turns foul, the larger players will sell compute subscriptions. In essence, hardware as a concept will get centralized and we'll see even less consumer control and influence on functions, ads, protective layers and customization. It may well turn out that Stadia was more or less the right idea (from a purely corporate perspective), but too soon. 

The fact that Nvidia even showed us this is an indicator that they're preparing for a near future where actual consumers will become their main source of revenue again, even if only indirectly via "rental" companies and centers. 

Yup ask yourself too how much compute do you really need for LLMs ... they've already absorbed all the data on the internet and some of those models can run offline. 

So if you're an Nvidia what do you need? You need all these AI hyperscalers/buyers to have to keep buying newer and newer AI servers ... LLMs aren't going going to cut it ... you need video generation and real time environment production (read: video games) which require much more compute to keep pushing that GPU spend at data centers. 

Introducing essentially filters into gaming is the first big step towards that.