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sc94597 said:

If this were shown four years ago I think the perspective would be totally different. People online are, for many good reasons but also many bad ones, skeptical of anything that has "AI" associated with it. For some reason DLSS has flown under the radar until now, despite not being much different from any other Deep Learning technology. On the other-hand, I think among the "normies" the general perspective will be that it looks good on net, and Nvidia will have a success with this. 

There is also this bizarre idea that some rendering workloads are more "pure" than others, but at the end of the day everything is machine code at the lowest level. Game rendering has always had "shortcuts" in way of efficiency. 

I predict developers will find a good equilibrium and even the enthusiasts will appreciate neural-rendering, probably as soon as two years from now when the next generation consoles release with it as a major feature. 

"Normies" are going to gobble this up. 

Beyond A.I skeptisim though there is just genuine criticism over what its representing. Even 4 years ago this bottom image would look fake or photoshopped.

DLSS <4 is different because it maintains the vision of a game with only the slightest misrepresentations (occasional textures/particles fx etc). This is several 100 magnitudes more disruptive. 

Just dissecting some of what people are responding to:
 
The level of fidelity is in no way matching the movements/animations and it comes across as extra weird/uncanney valley.

The lighting itself in the bottom remains stylised but in a way that isn't coherent to the environment. This hero lighting is sometimes done intentionally in games but here it just looks like the ai model is applying it on everyone and making each frame look like a photoshopped movie poster,  another hallmark of generic generative ai.

The ai model is clearly trying to exact a certain "look" out of the characters as opposed to just increasing the quality of lighting. Looking at the guy on the left, is there a genuine light source making is right side so brightly contrasted? I'm not sure. Again even before Ai this would come across as a highly doctored image.

You're 100% right that many normies will eat this up, but I think the criticism is also legit and not just kneejerk. They'll be a huge divide in how people take to this kind of execution, similar to how you see some people cream their pants over fan-made Mario/Zelda UE5 demonstrations whilst other people point out how souless and generic they often look. I emphasise this execution because this could definitely be refined to actual look authentic, right now it doesn't.

I'm not necessarily concerned because this is a toggle but it does reflect a direction of games away from art and laboured/intentional outcomes, into benign realism. That Assassins Creed screenshot example to me is actually the best exhibit. All tone is sucked out of the image.

IMO this was a poor showing of the technology and Nvidia+the developers should of have been a bit more careful and held back until it looked right

Last edited by Otter - 6 hours ago