By using this site, you agree to our Privacy Policy and our Terms of Use. Close
sc94597 said:
curl-6 said:

Methods like reconstruction or frame gen effectively give those in charge an "out" to skip optimization and put the onus on players to use such technologies to get a playable experience, where in their absence they would be forced to spend more time on optimization rather than cutting corners. If you give managers and suits an out like that, it inevitably gets abused, that's just capitalism.

What worries people is things that start off an optional don't always stay that way if they become normalised and ubiquitous; people don't want a scenario where in a decade's time you can't play the new Resident Evil or Assassin's Creed without having stuff like this forced on you.

Given how much AI has been shoved down people's throats in the last few years, it's understandable that many don't like the idea of it becoming inescapable and don't trust corpos to keep it optional.

I don't think they would be forced to at all. For many reasons. 1. Plenty of unoptimized games existed before temporal upscalers. Hell the 7th Generation was ridden with many unoptimized AAA titles. I'd argue even more than today (although hardware was cheaper then.) 2. If a game engine is the source of performance issues it is really hard to just fix it. See how long it is taking UE5 to live up to its performance promises, as an example. An that is the largest game engine with the most resources. 3. We haven't really been seeing this abuse. Most games run as you would expect on modern hardware. The examples contrary to that, like MH:Wilds, usually have a very specific reason for their performance issues. 

Also Ray Reconstruction only makes sense if you are using ray tracing, so we are already in the enthusiast domain when we are talking about it, and it does more than just improve performance (sometimes it actually hurts performance.) Its main purpose is to improve denoising quality. And there really is no optimization trick to cleanly improve quality in the way ray reconstruction does. It is better than standard denoisers, as we've just seen with the recent Crimson Desert coverage. 

DLSS upscaling is nearing 8 years old, and it is still optional. Heck there are even more options now than in 2018, in that you can even pick specific models based on your preference. I don't see any reason that will change. It has also given options to people who didn't have them before (i.e the FuckTAA people who finally have alternatives to poor and much uglier heuristic-based TAA.) 

I think we'll just have to agree to disagree as far as the abuse of upscaling and frame gen goes as I just don't have that level of trust in execs not to exploit such an out.

The backlash to DLSS5 needs to be seen in context; for years now people have had AI forced on them by big tech, regardless of whether they wanted it or asked for it. When you show them the games they love with these hideous slop filters pasted over them, people are understandably wary that this to will in time be foisted on them too should it become normalized.

Again, it comes down to how much trust one has in these corpos. I have zero.