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curl-6 said:
sc94597 said:

Monster Hunter Wilds has two things going against it, and neither has to do with depending on upscaling technologies, even indirectly. 1. Its implementation of Denuvo was particularly aggressive and inconsistent. 2. The RE Engine doesn't seem to scale well for open-world games (Dragon's Dogma 2 had similar issues.)  

Nevertheless, the reality of the matter is that if DLSS didn't exist Capcom would just depend on poorer heuristic-based methods or checker-boarding to do the upscaling. There aren't many universes where they would ditch their proprietary game engine, or the industry-standard anti-piracy DRM either. 

Upscaling existed before it was assisted by Deep-Learning/"AI" and likely would still exist in an alternative universe where CUDA wasn't invented and the DL revolution never happened. 

Anyway, I think it is fine for anyone to say "I don't want that, fuck off" just that the perspective that DLSS is being forced on anyone is an exaggeration. The only platform where DLSS is mandatory in games is the SW2 and that is a platform where it is an immense positive to the point where people question when games don't have DLSS. 

Methods like reconstruction or frame gen effectively give those in charge an "out" to skip optimization and put the onus on players to use such technologies to get a playable experience, where in their absence they would be forced to spend more time on optimization rather than cutting corners. If you give managers and suits an out like that, it inevitably gets abused, that's just capitalism.

What worries people is things that start off an optional don't always stay that way if they become normalised and ubiquitous; people don't want a scenario where in a decade's time you can't play the new Resident Evil or Assassin's Creed without having stuff like this forced on you.

Given how much AI has been shoved down people's throats in the last few years, it's understandable that many don't like the idea of it becoming inescapable and don't trust corpos to keep it optional.

I don't think they would be forced to at all. For many reasons. 1. Plenty of unoptimized games existed before temporal upscalers. Hell the 7th Generation was ridden with many unoptimized AAA titles. I'd argue even more than today (although hardware was cheaper then.) 2. If a game engine is the source of performance issues it is really hard to just fix it. See how long it is taking UE5 to live up to its performance promises, as an example. An that is the largest game engine with the most resources. 3. We haven't really been seeing this abuse. Most games run as you would expect on modern hardware. The examples contrary to that, like MH:Wilds, usually have a very specific reason for their performance issues. 

Also Ray Reconstruction only makes sense if you are using ray tracing, so we are already in the enthusiast domain when we are talking about it, and it does more than just improve performance (sometimes it actually hurts performance.) Its main purpose is to improve denoising quality. And there really is no optimization trick to cleanly improve quality in the way ray reconstruction does. It is better than standard denoisers, as we've just seen with the recent Crimson Desert coverage. 

DLSS upscaling is nearing 8 years old, and it is still optional. Heck there are even more options now than in 2018, in that you can even pick specific models based on your preference. I don't see any reason that will change. It has also given options to people who didn't have them before (i.e the FuckTAA people who finally have alternatives to poor and much uglier heuristic-based TAA.)