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curl-6 said:

I'm not a PC gamer so you'd have to ask them which are the most egegious examples, but off the top of my head, Monster Hunter Wilds last year was a horribly unoptimized title that all but demanding reconstruction/frame gen/etc if you didn't have high end kit.

It's less that it's the developer's intention and more that any avenue to cut corners will inevitably end up being exploited and abused by greedy suits who don't care about quality and just want to wring out every last penny of profit.

Let's take the view though that it's about options; part of that is that when you offer people options, people are allowed to say "I don't want that, fuck off."

Monster Hunter Wilds has two things going against it, and neither has to do with depending on upscaling technologies, even indirectly. 1. Its implementation of Denuvo was particularly aggressive and inconsistent. 2. The RE Engine doesn't seem to scale well for open-world games (Dragon's Dogma 2 had similar issues.)  

Nevertheless, the reality of the matter is that if DLSS didn't exist Capcom would just depend on poorer heuristic-based methods or checker-boarding to do the upscaling. There aren't many universes where they would ditch their proprietary game engine, or the industry-standard anti-piracy DRM either. 

Upscaling existed before it was assisted by Deep-Learning/"AI" and likely would still exist in an alternative universe where CUDA wasn't invented and the DL revolution never happened. 

Anyway, I think it is fine for anyone to say "I don't want that, fuck off" just that the perspective that DLSS is being forced on anyone is an exaggeration. The only platform where DLSS is mandatory in games is the SW2 and that is a platform where it is an immense positive to the point where people question when games don't have DLSS.