sc94597 said:
People say this, but I can't think of a single game where you "need frame gen or reconstruction" to play it at say console-level settings with modern hardware. High-end features might require these to be able to play the game at enthusiast settings (like with path tracing), but even horribly optimized games still play okay without DLSS or frame-gen. Usually the actual culprit of poor optimization isn't some developer intent but invasive technologies like Denuvo, financial/labor constraints, hardware limitations (lack of mesh-shaders or decent HW RT acceleration) or poorly suited game engines (thinking of Monster Hunter Wilds and RE Engine for open world games in general, as an example.) Which concrete example are you thinking of and why do you think it is a developer intention to depend on upscaling and not an actual technical or organizational limitation? |
I'm not a PC gamer so you'd have to ask them which are the most egegious examples, but off the top of my head, Monster Hunter Wilds last year was a horribly unoptimized title that all but demanding reconstruction/frame gen/etc if you didn't have high end kit.
It's less that it's the developer's intention and more that any avenue to cut corners will inevitably end up being exploited and abused by greedy suits who don't care about quality and just want to wring out every last penny of profit.
Let's take the view though that it's about options; part of that is that when you offer people options, people are allowed to say "I don't want that, fuck off."








