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sc94597 said:

I think the artistic intent argument falls flat when the actual creators of the games are interested in using the technology and take part in its implementation. They're going to use the technology to effectuate their intent to the best of their abilities. 

https://nvidianews.nvidia.com/news/nvidia-dlss-5-delivers-ai-powered-breakthrough-in-visual-fidelity-for-games

I wouldn't say it falls flat. When all available character art & renders look completely different from the DLSS 5 rendition, you've got to question to what extent the outcomes of the technology are turning into their own beast even with developer input. This already happens with upscaling technologies and its criticised there when it changes textures, removes particle fx etc but this is on a different level. Capcom is obviously happy to show this off and this it is experimental, but I don't think that dismisses the very obvious disparity.

Last edited by Otter - 11 hours ago