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HoloDust said:

Hopefully to some sort of volumetric world representation, instead of polygonal shells that are still dominating. This will solve both lighting and physics a the same time. 

Like voxels but on a finer scale or something? Maybe, but I haven't heard much new in that space. The current rage in CG (besides AI) are gaussian splats and point clouds (sort of an upgrade to photogrammetry), though that won't do much for physics.