Zkuq said:
To be clear, it's 1Mx compared to where we've been, so it's only 100x from where we're now. That's still very impressive of course, and I'm not sure we need more than that for affordable path tracing. It'll be interesting to see where we go from there though, because path tracing is supposedly practically photorealism (at least if done properly and not twisted by artistic choices, for better or worse). |
@bold Hopefully to some sort of volumetric world representation, instead of polygonal shells that are still dominating. This will solve both lighting and physics a the same time. But for that to happen, someone has to be bold enough to introduce hardware blocks into GPUs that are optimized for such tasks.







