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HoloDust said:
Zkuq said:

To be clear, it's 1Mx compared to where we've been, so it's only 100x from where we're now. That's still very impressive of course, and I'm not sure we need more than that for affordable path tracing. It'll be interesting to see where we go from there though, because path tracing is supposedly practically photorealism (at least if done properly and not twisted by artistic choices, for better or worse).

 @bold Hopefully to some sort of volumetric world representation, instead of polygonal shells that are still dominating. This will solve both lighting and physics a the same time. But for that to happen, someone has to be bold enough to introduce hardware blocks into GPUs that are optimized for such tasks.

Sounds like something that's going to require a lot of effort from game developers though, so I wouldn't get too excited just yet. It's probably possible with some further automation, possibly AI, but I wouldn't bet my money on that being a huge priority.

Jizz_Beard_thePirate said:

Microslop doing their best to be disliked by everyone

I'd really glad GOG seems to be taking further interest in Linux, because I'm half-expecting to switch to Linux after Windows 11.

Last edited by Zkuq - 17 hours ago