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JRPGfan said:

There will be a few path-tracing games....

Apart from that, I don't expect a jump in visuals, apart from say maybe everything running 120hz/120fps being the norm.
I think people will need to upgrade TV's alongside their consoles, if they don't already have one able to run 120hz refresh rates.


So like Imagine a ported game:
Switch 2 = 30fps
PS5/XSX = 60fps
PS6/New Xbox = 120fps 

All looking kinda similar in visuals.... just running at differnt speeds.

I think Image Quality and RT will be as big if not bigger differences than 120hz for most games but it will entirely depend on the gamer and their set up too. Poor FSR image quality is very noticeable for third party games Playing on a big TV, current performance modes rarely aim above 1080 internally, so having an actual 4k image at 60-120fps with the extra graphical perks is a nice jump.

Take for example RE9, PS5 Pro already has a 120hz mode but people don't really talk about it because the big story there is actually how good the RT60 mode looks with its 4k-like image. For Helix 120hz will be there alongside all the other bells and whilstles, so it'll be the combination of all 3 perks firing at the same time. 

I agree we won't see huge differences in terms of core assets but I'm curious whether we also see the next wave of AAA games like Witcher4/Mass Effect/Elderscrolls etc start to push graphics further or have new features that reveal a bigger gap between the high end PC experience & console.