SvennoJ said:
Otter said:
Sounds crazy but I want them to bring connect back. Especially designing a functional PC UI for TV I think gesture, eye tracking and voice can all make a huge improvement to feel and make it register as an actual next gen UI experience. |
Even in VR gesture controls suck. Pressing virtual buttons is a disaster imo. The virtual menus always react to just moving your hands about. No I did not press that! In Aces of Thunder I take the headset off to configure the controls on TV with a normal controller as the VR controls are frustrating. Point and click works, but you need a (motion) controller for that.
Eye tracking is also very unreliable. It's good enough for foveated rendering, yet in Puzzling Places where it is used to select pieces by guiding the pointer, it's much slower than just using the pointer. And that's with the eye track cameras right in front of your eyes, Kinect won't be able to track your eyes.
Voice works though but you don't need Kinect for that. A little microphone in the controller will do.
Kinect is good for Dance Central and can certainly help with VR, full body tracking. But I doubt MS will do anything for VR with project Helix. |
Hmm, haven't had experience of any of those so can't really comment. What I will say though is that there is probably a huge range in quality of experiences on offer, different headsets/software will vary.
A dedicated UI application by MS with hardware based AI/ML assistance will likely beat a generic VR game applicauin by quite a bit imo... But also maybe not. I'm just thinking out loud