At first I thought Ray Tracing wasn't a big deal in games... But I was wrong. In titles like Hellblade: Senua's Sacrifice and Ghostwire: Tokyo, it makes a big difference. And based on those screenshots, it looks like Requiem is another good example.
Upscaling helps a lot, and PSSR seems to be doing a good job on PS5 Pro. Here's hoping for a good performance on the base PS6 in the future.








