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sc94597 said:

Revenue is probably the wrong way to measure marginal benefit here anyway. Nintendo grosses about half the revenue of Sony's or Microsoft's gaming divisions, but their operating income is roughly the same as Sony's (can't find anything on Microsoft's gaming division profits.) 

I am guessing that PC gaming is decently profitable for Sony. Sure, they have to pay licensing fees to the platform owners, but on the other-hand these are guaranteed digital sales so this isn't very different from paying physical retailer fees. Many people double-dip, buying both for PS5 and then again for PC, as well. 

Costs exist, but the costs of porting a game aren't that proportionally high these days. 

Agreed.  Overhead costs are high for developing ps5 games..  porting to PC has way lower overhead costs.  Profits margins are going to be drastically different.  

edit

Also I don't agree with the brand damage.  Hardcore playstation fans will stick with playstation and PC fans will buy a few Sony games.  I still don't think MS's brand damage is exclusively from PC support, I just don't.  I think there is a general lack of games period.  I don't think Halo Infinite being on PC is a problem..  I think the lack of Halo Infinite 2 is a problem.  

Last edited by Chrkeller - 1 day ago

“Consoles are great… if you like paying extra for features PCs had in 2005.”