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Revenue is probably the wrong way to measure marginal benefit here anyway. Nintendo grosses about half the revenue of Sony's or Microsoft's gaming divisions, but their operating income is roughly the same as Sony's (can't find anything on Microsoft's gaming division profits.) 

I am guessing that PC gaming is decently profitable for Sony. Sure, they have to pay licensing fees to the platform owners, but on the other-hand these are guaranteed digital sales so this isn't very different from paying physical retailer fees. Many people double-dip, buying both for PS5 and then again for PC, as well. 

Costs exist, but the costs of porting a game aren't that proportionally high these days.