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RTGI is more important than the reflections for me.

I can't help but feel like the base PS5 version is not being served as well as it could.

1. The upscaling is pretty bad and worse than what we've seen from Capcom in the past (using FSR1 when RE4 uses FSR2)
2. The Switch 2 version uses some downgraded assets to spare up resources but at a glance those assets look the same. Maybe they should be considered for a PS5 RT mode.

I think the base PS5 should at least be able to get an RT GI mode considering how well they've been able to scale down the assets on S2 whilst mostly hitting 40+ Fps.