Kyuu said:
PS5 is guaranteed to beat PS4 lifetime. It should end up selling over 130 million units. And it doesn't need to make up for lost Xbox sales. By that logic Switch not coming close to selling even half as many units as Wii, DS, and PSP combined should be seen as a huge failure, and Switch 2 not keeping up with Switch would be another failure. Looking at hardware sales alone without examining the other aspects is not the way to do it. PS4 sold more traditional software than X360 and PS3 combined. To top it off, it generated obscene amounts of money from f2p and services. The PS5 in turn will beat PS4 in most revelant metrics: Revenue, player engagement, hardware sales, software, f2p, services, profitability, you name it. PS6 is where things may become challenging. But there too things aren't looking as grim as I initially expected. The RAM crisis will inflate PC prices much more than conole prices. And rumors have it that Sony is looking to stop supporting PC with their best selling singleplayer games. Furthermore, they're expected to launch a portable SKU that will put PC handhelds to shame, which could soften the drop from the PS5 gen. Edit: No offense but your assumption of PS5 selling 105 million lifetime is hilarious. It should top that by the year's end as it's already shipped 92.2 million. You guys complain nonstop about people underestimating or concern trolling Nintendo consoles, then proceed to make the most absurd predictions imaginable. |
I agree that it would be stupid to expect the Switch to outsell Wii, DS, and PSP combined. That's the kind of beancounter logic that people that try to claim "the console market is shrinking" use. You can't expect 1 console sold to always = 1 user. And if that one user no longer needs 3 different consoles to play his videogames why would you expect sales of console units to stay the same when multiple consoles die or become irrelevant? So if you want, just cut the Xbox losses by 25%-50% and expect Sony to make that up in gains on the PS5 sales.
How do you expect the PS5 to be outselling the PS4 when it costs $200 more than the PS4 did in 2018? It's already 2 million units behind, and the economy in the US is not doing very well. Is there going to be a larger tail end for PS5 sales than PS4? Is the console market somehow growing and PS5 is the only thing to really satisfy that itch for a properly powerful console? I'm not saying you're wrong or that I'm right. I just want more of an explanation. If PS5 somehow did wind up selling 130 million lifetime then I wouldn't have any ground to stand on and would just give up the argument. At least unless PS6 somehow had an unlikely Wii U like failure the following gen.
| Pemalite said: The number of hardware units shifted doesn't constitute a success or failure. |
PC handhelds don't need to sell a ton because the storefront of Steam is already there. On the flipside a game console that fails means a failed storefront. Didn't the PS5 have a profit margin of 6%? And wasn't that why they pushed PC ports, because they wanted to wring a little more profit out of their videogame business? Also, profit isn't everything. Keep in mind that PS1 and PS2 never had online fees to charge people. PS3 online was free for a while. And games are released digitally, so they can't be resold. Bragging about profit while ripping customers off at every corner and then claiming that a device is "more successful" than a predecessor that charged fair prices isn't an argument I would want to make.
As for Xbox, MS can say whatever they want about it and it wouldn't matter. Xbox profit is a rounding error compared to their PC business and Xbox doesn't have its own separate section on their financial reports. Xbox is bundled in with the Moore Personal Computing segment of their business, which includes a massive amount of non-gaming PC revenue, as well as services revenue. On top of that Xbox is a third party publisher now, so good luck separating the profits of Bethesda, Actiblizz, and Forza games not sold on an Xbox from Xbox proper. It's all a massive tangled mess.
To figure out how much money Xbox proper makes or doesn't make, you would need to force Microsoft to be broken up into multiple companies. They would have to be Bethesda, Microsoft, Xbox, Activision, and Blizzard. Unless you did that, any claim of Xbox being this profitable or that profitable is pointless.
| Qwark said: The console market is stagnant at best and shrinking at worst. It's not really the most interesting market to invest a lot in to fight for a third place, for the foreseeable future. |
If PS5 indeed winds up selling 130 million units, then I would call that growth. As Kyuu rightfully pointed out, you can't combine Wii, DS, PSP, 360, and PS3 sales and then claim the console market has shrunk since then.
BraLoD said:
PS5 is going to comfortably surpass 100M units sold this year, with no successor announced and actually leads that this generation will last longer than the PS4 did, which should 117M units, which sales the PS5 has been keeping up with remarkably close for over 5 years now. I would like to understand how not only the PS5 won't surpass it but it "won't come close". That doesn't sound realistic, it IS already very close. About the Play Anywhere program, you gave an over 2 thousand games library to keep playing on PC, that plus keeping Gamepass for new releases and the rotating game library, which has been the most attractive trait Xbox users have been having on Xbox. How is that not vastly more appealing for Xbox users already invested in this ecosystem when choosing to leave Xbox and going to PC, than like 20 Playstation games on Steam, that are not even big sales hits over there? Even as I said we can hardly gauge it, how should I not infer that later rather than the first? Even if those few Playstation games there are more interesting for Xbox players than keeping their library so that's the biggest reason they are moving over, why are they are choosing PC instead of the PS5 even as the PS5 has a lot more of those? And if so, why are those games not having massive sales numbers on PC if even aside from the usual PC users it can sell to, so many Xbox users migrating are doing so because of said games, and not mostly to keep a vastly bigger ammount of their games library and Gamepass? So even if the reason is because of both, I can only infer the Playstation games there are definitely not the biggest reason to move over, the difference in scale is definitely not pointing to it, and sales are quite honestly nearly proving it. It's an added bonus at best, their presence on PC is hardly the reason people are choosing that route and not the PS5 route. So the effect on PS5 sales growth is small, and the fact that it can counter such a big increase in price and abandoning price cuts as a sales trajectory, I can only see a good ammount of Xbox players already choosing to go for the PS5 when they want those games, instead of the PC regarding the availabity of PS games, instead of Playstation having more people move over from not owning any console, as it has less available audience it's able to convice with the price being higher the whole generation. Less people not interested on consoles up until now simply have access to give that first step to begin with, other than with any other Playstation system, aside from the PS3 first 4 years of so. |
Ok yeah you're right. Xbox users would tend to gravitate more towards PC even if the offerings of Play Anywhere were 20% of their library because that still beats PS5's which is nearly 0%.
Last edited by Cerebralbore101 - 11 hours ago






