curl-6 said:
Chrkeller said:
I still play AAA games, but not as much as older games. And within AAA games, I prefer the shorter ones like RE and SH. I have two major issues with modern AAA games:
1) Too darn long, with a family and career I just don't have 60+ hours for every game.
2) Similar to above, a lot of that 60-hours are boring as crap with stupid fetch quests or boring side quests (e.g. fluff). I still maintain Rebirth could have cut half the towers, half the side quests and drop 90% of the stupid mini games (especially del Sol) - it would have been better. Games need to be more intentional in design, with purpose. I swear sometimes a developer decides how long a game should be then designs with that in mind, versus just making a game and the length is what it is. Edit Now I am wondering if the reason I love Nintendo games is because they typically are smaller/streamlined. DK and Prime 4 are both around 10-15 hours. Not much fluff in either of them, except the green crystals (which wasn't overly bad). LM3 is another great example, does what it does very well, not much fluff. |
Yeah this is an issue for me too, I often just get bored after a while of playing through dozens of hours of mostly filler. I miss when AAA games were allowed to be like 8-20 hours of focused content without all the extra BS. I know there are still games like that, but it feels like bloat has become a major and prevalent issue, with so many games trying to have like 50-100 hours of content, but then most of that content being dull and repetitive. |
Time is hard to find as an adult. And part of me thinks it isn't necessarily AAA vs AA, but how long games are. I will jump on RE9 next month, but won't touch Octo 2. Octo 2 is 60+ hours, I just don't have the time. Game length is my first filter, I will buy short games long before I buy long games. Even if the 60+ hours is quality, which usually it isn't, it just takes too long. SH F was perfect.