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Chrkeller said:

I still play AAA games, but not as much as older games. And within AAA games, I prefer the shorter ones like RE and SH. I have two major issues with modern AAA games:

1) Too darn long, with a family and career I just don't have 60+ hours for every game.

2) Similar to above, a lot of that 60-hours are boring as crap with stupid fetch quests or boring side quests (e.g. fluff). I still maintain Rebirth could have cut half the towers, half the side quests and drop 90% of the stupid mini games (especially del Sol) - it would have been better. Games need to be more intentional in design, with purpose.

I swear sometimes a developer decides how long a game should be then designs with that in mind, versus just making a game and the length is what it is.  

Edit

Now I am wondering if the reason I love Nintendo games is because they typically are smaller/streamlined.  DK and Prime 4 are both around 10-15 hours.  Not much fluff in either of them, except the green crystals (which wasn't overly bad).  LM3 is another great example, does what it does very well, not much fluff.  

Yeah this is an issue for me too, I often just get bored after a while of playing through dozens of hours of mostly filler.

I miss when AAA games were allowed to be like 8-20 hours of focused content without all the extra BS. I know there are still games like that, but it feels like bloat has become a major and prevalent issue, with so many games trying to have like 50-100 hours of content, but then most of that content being dull and repetitive.