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Otter said:

Now we just need Nintendo to do the same technical effort with their first party line up lol

Problem for Nintendo is that many of their SW/Wii U games didn't have TAA, so implementing DLSS is a pain because adding motion vector support to a game without it can be a pain. They could do it, but it probably would have to be a remaster-level rework rather than a Switch 2 edition thing to be worth it. There are exceptions like the Pokemon titles, ironically - though they really did need it so the cost-benefit analysis probably was easier there. DLSS probably is a priority for Gen 10 and it made it easier to back-port it to Legends Z-A and Gen 9. 

I expect their first wave of SW2 ground-up titles to look fantastic as they shift to modern techniques that take advantage of the SW2's biggest advantages. We haven't really seen much of that yet.