| twintail said: We shouldn't assume it wasn't their preference either. We have the likes of SMS, SP, Insomniac, HM, FireSprite and Asobi not working on live service titles. We have ND and Guriella still working on non-live service titles. When you have this many teams either not working on a live-service title, or developing one alongside their core strengths, it's hard to assume that BluePoint were forced to do anything. And no, if I recall even the directors of DG said that it was Bend management that denied the pitch for Days Gone 2. It was never pitched to Sony. |
That's not how it reads to me.
"As part of the same report, Bloomberg also says that Sony Bend pitched a sequel to Days Gone after the game's release in 2019, but was rejected. Sony then apparently moved Bend developers onto two Naughty Dog projects – a multiplayer game (presumably the standalone Last of Us multiplayer game) and a new Uncharted project (which has also been rumoured recently).
Some Bend staff reportedly left as a result of having their autonomy taken away, and leadership allegedly complained to Sony and asked to be moved off of Uncharted development. Sony Bend is now apparently working on a new original game, but it's not clear if this is Days Gone 2, a brand new game, or a return to another back-catalogue game."
https://www.ign.com/articles/the-last-of-us-remake-reportedly-in-development-and-days-gone-2-pitch-rejected
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"When you have this many teams either not working on a live-service title, or developing one alongside their core strengths, it's hard to assume that BluePoint were forced to do anything."
I don't think so at all. The existence of single player games doesn't really contradict the point that sony clearly had a live service agenda and subsequently would require X amount of teams to work on it. We don't need to assume either way but I think its especially naive for people to say confidently that BP chose to work on GAAS as if we know it was their preference.
Team Asobi have an established Sony IP aimed at families, live service doesn't fit into that. Suckerpuch have a 10m+ selling IP that already has an online function. Firesprite were intended as a VR studio to support PSVR2, live service doesn't really play a role. Insomniac and Santamonica are responsible for the highest selling games on the system & they demand sequels, none the less Insomniac were developing a multiplayer spiderman that was cancelled in 2024. These facts don't really negate the very obviously live service push sony initiated (12 games that they boasted about to investors initially) and the implications of that in terms projects they were greenlighting during the period.







