By using this site, you agree to our Privacy Policy and our Terms of Use. Close

Nintendo - Club Nintendo - View Post

Otter said:

Going back to my very first point about not reading to much into this, this patent doesn't confirm anything about the next Zelda. Just worth reinforcing. Plenty of unused mechanics get patented. 

Lastly I fully appreciate the power of fusion. It defined TOTK and maybe would be too defining to replicate again imo. I'm also interested in newer, more involving ways of actualizing what refusion itself replaced.

Imagine for example, instead of fusing x/y weapon with x/y gemstone, you instead have a dedicated tool that can absorb elemental properties from the environment/enemies. New gameplay systems can be built on how that feels/works, how elements are stored and how you can release them in different forms and/or add then to you weapon as temporary enchantment or whatever...

Simply making a point that there's a whole world of possibilities that keep variety but without having the same execution of fusion (go into menu, find item x, find item Y, fuse together)

Anyway I eagerly await whatever the team is working on and trust they will be conscious of evolving and improving gameplay feel, intuitiveness and immediacy, and not just depth and complexity.

Fusion already does this enemy drops all have a property you can use in this exact way you essentially want a tool that does what the mechanic already offers you're not really making a case here as that's already in TOTK, elemental items are used as enchantments in fusion did you not use the mechanic at all? Even what you're taking issue with in the patent adds even more gameplay elements as you could mix and match item properties.

Last edited by Wyrdness - on 19 February 2026