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sc94597 said:
Chrkeller said:

100% agreed with optimization.  It blows my mind that Rebirth is 150 gb and Expedition 33 is 50 gb...  absolutely crazy to me.  I get Rebirth is a bit bigger in scope, but not 3x.

I think the wild card for physical is DLSS type stuff.  At some point can games have lower resolution textures and just use upscaling?  Same with audio.  Both would make file size way smaller.  

https://research.nvidia.com/labs/rtr/neural_texture_compression/

Nvidia has been working on this for a while. 

"The continuous advancement of photorealism in rendering is accompanied by a growth in texture data and, consequently, increasing storage and memory demands. To address this issue, we propose a novel neural compression technique specifically designed for material textures. We unlock two more levels of detail, i.e., 16X more texels, using low bitrate compression, with image quality that is better than advanced image compression techniques, such as AVIF and JPEG XL. At the same time, our method allows on-demand, real-time decompression with random access similar to block texture compression on GPUs, enabling compression on disk and memory. The key idea behind our approach is compressing multiple material textures and their mipmap chains together, and using a small neural network, that is optimized for each material, to decompress them. Finally, we use a custom training implementation to achieve practical compression speeds, whose performance surpasses that of general frameworks, like PyTorch, by an order of magnitude."

Well, there goes my million-dollar idea.  Jokes aside, glad it is being worked on, it will make life way easier if games can get back to 20-30 gb and not 100+ gb.  I do find the anti AI interesting, given gaming is going to be more and more AI drive.  Upscaling, frame gen, textures, voices, etc.    



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