firebush03 said:
That’s been my understanding of most people’s perspectives on this matter, and it really does just come off as an elderly person shrieking in horror at the sight of a touch-screen phone in 2010. New technology is always met with fear. And it’s not necessarily as if I can’t understand why people are fearful, but it certainly does reach a point of irrationality. These GKCs are a great technological development IMO. No more code-in-boxes (well… maybe not totally gone, but present to a much lesser extent), third-party developers suddenly have a much easier time bringing over their brand new shiny AAA games to the underpowered (relative to PS5/XBSX) Switch 2, AND you receive the benefits of faster load-times, longer cartridge life, etc. |
This is one the worst analogies of seen in my entire time on this forum. That's not the issue at all. The issue with game key cards is they are just a digital code in cartridge form. It's not a physical game. Without an internet connection they are completely worthless. The only real plus side is that, unlike a code in box, you can sell/trade in a game key card.
I really wish Nintendo would have ditched the "Game Key Card"concept for a "Game Data Card". What do I mean that? Simply put, the game card version of an install disk. In order to provide a cheaper alternative for game publishers that would still gave the consumer a true phyical game, Nintendo would swap the faster more expensive flash memory of standard Switch 2 game cards for cheap slower memory. Publishers would get a cheaper game card option and consumers still would get an actual phyical game. Standard game cards would still be preferrable but at least these "Game Data Cards" would a less anti-consumer alternative.








