| curl-6 said: This is a thread about performance, not controllers. The graphics mode on Switch 2 is the only one that's logical to compare to PS4, as the others are all either run at a higher framerate than PS4 or are aimed at saving battery life which isn't a logical comparison for obvious reasons. Graphics mode targets 1080p in portable mode, same as PS4. Volumetric lighting and shadow animations are disabled, but reflections are 30fps rather than 15fps on PS4. That's not "massively scaled back" at all. And you're misquoting Virtuos, they said the CPU was slightly better than PS4, not on par. |
If you are comparing versions of a game you have to compare the full experience surely, both the positives and the negatives and the controller is part of that experience. If another console only had a fully digital controller like the super nintendo which ran Grid Legends are you saying that rubbish controller shouldn't be mentioned in comparison with Switch 2 and the lack of analogue sticks not mention for fine positioning control? I feel you would quickly mention that in favour of the Switch 2 because that is your bias. I have zero bias I feel, I have no loyalty to any games console company or product. I've criticised and praised pretty much every console I've owned.
Fair point about Virtuos quote I'd forgotten that but I actually quoted the passmarks CPU benchmark of 2000 which is slightly better than PS4 so there was no attempt at all to mislead. Both Virtuos and myself are saying exactly the same thing. They never said slightly better than PS4 Pro so its somewhere between PS4 and PS4 Pro which is exactly where a passmark CPU score of 2000 is. So at least we are all agreed on the Switch 2 only having a passmark CPU score of 2000 so there is no argument there so perhaps we can move on from that at least.
So if you give one point for each graphic feature; volumetric lighting, shadow animations and screen space reflections the PS4 gets 2.5/3 and the Switch 2 portable mode at its highest visual setting gets 1/3 plus the native resolution is higher at 900-1080p on ps4 compared to 792-1080p. Isn't 1/3 massively scaled back compared to 2.5/3? It's a mute point anyway as from what I've read the 30fps mode has fairly high input latency and you need to use the 60fps mode to reduce that latency which is on a much reduced visual quality anyway.








